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ANB (GameCube)
TEN (Wii)
Wii
The Eternal Night
Tris:
0
Props:
0
Blends:
0
FPS:
60
Select Realm
1. Dragon Temple (Under Siege)
2. Ancient Grove
3. Undergrove (Sunken Depths)
4. Celestial Caves
5. Fellmuth Gladiator Arena
6. Pirate Fleet (Armada)
7. Mountain of Malefor (Fortress)
8. Chronicler's Dream Realm
Section Filter
Entire Level (All Sections)
Camera Mode
Orbit
Free Flight
Reset Cam
Fly to Section
Controls: Click canvas to look.
W
A
S
D
Move,
Q
/
E
Down/Up,
Shift
Boost.
Esc
Exit.
Shading Mode
Textured
Wireframe
Normals
V-Colors
UV ORIENTATION
Direct / Normal (Default)
Flip V Only
Flipped 180°
Layer Toggles
Terrain Geometry
Vertex Alpha Blend Layers
Water Surfaces
3D Placed Props & Decor
Logic / Spawn Triggers
Sky Dome & Horizon
UV Texture Panning & Flow (Water, Lava, Clouds)
Environment & Bounds
Show Section Bounds Box
Distance Atmosphere Fog
MATERIAL FORMAT EDITOR
0 overrides
-- Select Material to Edit --
Material Name
Texture: None
SOLID
Render Presets:
Solid
Cutout
Alpha Blend
Decal
Glow
Properties:
Transparent
Depth Write
Depth Test
Double Sided
Decal Offset
Alpha Cutout Threshold:
0.10
Wrap S:
Repeat
Clamp
Wrap T:
Repeat
Clamp
UV Panning & Flow Speed:
Scroll U:
Scroll V:
Rotate:
🌊 Water
⚡ Waterfall
🔥 Lava
☁ Drift
⏹ Stop
🔍 Focus
⚡ Highlight
Shift V (+1)
Invert V
💾 Save Override
Reset
Export All Overrides (JSON)
Clear All
Click any 3D prop or terrain surface to inspect its metadata and edit its material format.
Prop Inspector
X